Multiuser support on Windows systems (user specific game data.HTTP/FTP download redirection (using cURL).Support for various esoteric operating systems.MinGW compilation support on Windows and cross compilation support on Linux.VoIP support, both in-game and external support through Mumble.OpenAL sound API support (multiple speaker support and better sound.Some of the major features currently implemented are: The intent of this project is to provide a baseline Quake 3 which may be used Module player for music as an alternative to streams (.mod. Slowness feature to simulate the rough speed of a typical 6th generation computer setup by default (common 1998 computers), potentially useful for content producers looking to optimize their stuff.More postprocessing effects, including a multipass shader effect for simulating the looks of a popular 1996 3d card.Brightness by blended quad, allowing overbrights to work in a window without the need for a fragment shader.Many changes to the flares code - sun flares, support for custom flare shaders, a lower quality flare option (huge framerate jump on oa_pvomit), additional lens reflection effects, configurable lens reflection types for dynamic lights, sun or map lights.Paletted texturing support, for the few older cards that support the paletted texture extensions (3dfx).Widescreen horizontal expansion support.Any trivial whitespace changes were left out.HEARTBEAT_FOR_MASTER name since the code says to leave it unless you have a This uses a different GAMENAME_FOR_MASTER than 0.8.8.Enables LEGACY_PROTOCOL and sets the version to 71.Enables STANDALONE so the CD key and authorize server related changes are.r_aviMotionJpegQuality was left untouched.cl_yawspeed and cl_pitchspeed are CVAR_CHEAT instead of removing the.Makefile has fewer changes since the recent upstream Makefile makes it easier.It would alsoīe possible to integrate the OA engine and OA game code at some point in the This makes it easier to keep in sync with upstream. This does not remove the game or cgame files.OA's renderer is now in renderer_oa and the base ioquake3 renderer is left.Openarena_opengl2.i386 uses Canete's opengl2 and openarena_opengl1.i386 Sync with upstream so openarena.i386 uses the OA 0.8.8 renderer,.See experimental/latest-libraries-sdl2 branch in this repository to.
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